TinkerTech Derby can be summed from its two parts, an editor and a game. For a look at the game check out our previous article. Since then, with the last two months we built a working system that shows our main ideas for the editor.
Inspired by the voxel painter example for three.js, you click on parts to attach a new one to it. Since the car always starts out with one part, a Core, this works well. You can add and remove freely except for the Core which instead can be replaced with alternates.
Most cars can be made in a minute or two. Adding specific body and color adds a few more minutes. Every vehicle in the following sped-up video was made in three to five minutes.