Cutting Down Bandwidth with JSON Alternatives

Dou­glas Crock­ford wrote RFC 4627, describ­ing the spec­i­fi­ca­tions for JSON, a “text for­mat for seri­al­iza­tion of struc­tured data.” As a language-agnostic, human-readable open for­mat that has native sup­port for encoding/decoding in browsers, JSON has become the de facto stan­dard for data seri­al­iza­tion on the web. There are draw­backs to using JSON, which became evi­dent when we started to write a net­worked game using Web­Sock­ets. (Check out our pre-alpha teaser if you didn’t get a chance to see us at PAX!)

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Eric Li

Eric Li is a devel­oper at Gra­di­ent Stu­dios. He stud­ied com­puter graph­ics in school and spe­cial­izes in real­is­tic ren­der­ing tech­niques, but also has his hands in every­thing from net­work­ing to physics. When not wield­ing the pix­els, he is a foodie who enjoys trance and throw­ing Frisbees.

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TinkerTech: Derby Pre-Alpha Demo Video

We are hard at work test­ing cloud ser­vices to deter­mine how best to get peo­ple bash­ing vehi­cles together in their browser. For now, Tin­kerTech is only playable on local net­works. So while we opti­mize our code and nail down our server infra­struc­ture, I wanted to get a video out to those of you who didn’t get to stop by our PAX East booth.

Par­don our mess, as the vast major­ity of our work is going into the back-end of this game. Expect more from us aes­thet­i­cally in the future. If you have any sug­ges­tions or other thoughts, please post in the comments.

For a longer descrip­tion of the game, please read our blog post about our visit to PAX East 2012.

I also want to say thank you to Shamus Young for post­ing about us on his blog. We greatly appre­ci­ate the kind words and friendly comments.

 

Trevor Sayre

Trevor is a licensed sky­diver and lover of bicy­cles. When not out and about, he works as an Inter­ac­tion Designer seek­ing good design and usabil­ity above all else.

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New Game Highlights

Last week I attended New Game Con­fer­ence, the sec­ond con­fer­ence in exis­tence tar­get­ing HTML5 game devel­op­ment. It was a blast. Con­sid­er­ing how fan­tas­tic it was I wanted to share some of the really cool bits I learned while there.
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Z God­dard

Z, a fan of hats and danc­ing to bad music, devel­ops games and code in Unity3D and WebGL. Always look­ing at new tech­nolo­gies for games, he has big dreams for Go.

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Fieldrunners: now in HTML5 for Chrome!

Fieldrunners Large Promo Image

Recently, with the sup­port of Bocoup, we ported the Sub­Atomic game Fiel­d­run­ners from its cur­rent native iPad and Android imple­men­ta­tions to HTML5 (open web tech­nolo­gies includ­ing JavaScript, WebGL, HTML, CSS, and XML). We are pretty excited with how well it turned out and appre­ci­ate the kind words received so far. Stay tuned for our post-mortem blog posts dis­cussing port­ing to HTML5.

In the mean­time, go play the game for FREE on Chrome:

chrome.fieldrunners.com

If you’re hun­ger­ing for some infor­ma­tion right now, take a look at the exist­ing blog posts on the Bocoup blog.

Trevor Sayre

Trevor is a licensed sky­diver and lover of bicy­cles. When not out and about, he works as an Inter­ac­tion Designer seek­ing good design and usabil­ity above all else.

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