Transition to 2D Vehicles — Why and How

Tin­kerTech Derby is a pretty fan­tas­tic con­cept, but we ran into a snag. We encoun­tered severe per­for­mance issues because we were try­ing to use 3D physics engines writ­ten in Javascript for a real-time online mul­ti­player game. Not nearly enough com­put­ers are capa­ble of run­ning that game as it was with any latency present. We decided that, if we were to con­tinue with the orig­i­nal premise of the game—and we really want to, because it’s really cool!—we would have to drop the third dimen­sion to our physics sim­u­la­tion. For­tu­nately, the 2D game­play is still very fun, and the core idea remains strong.

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Mak Mendel­son

Mak is an artist at Gra­di­ent Stu­dios. He stud­ied fine arts and then elec­tronic arts, focus­ing in char­ac­ter design. He really enjoys think­ing about var­i­ous game mechan­ics and how they work together, mix­ing and match­ing to cre­ate new ones that might one day end up in an actual game.

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TinkerTech More Hopeful on New Chromebook

There has been some recent news about Google’s new Chrome­book, Sam­sung Series 5 550. Being a game devel­oper with a great inter­est in browser gam­ing, I think that the Chrome­book is a pretty cool idea. We have been test­ing our work with the ear­lier mod­els, the Series 5 500 and the test model, Cr-48, but many peo­ple, myself included, have found that the per­for­mance of these machines is less than desirable.

Test­ing our cur­rent builds of Tin­kerTech Derby on a Sam­sung Series 5 500, we have deter­mined that the game is, in fact, playable. And when I say playable, what I really mean is that it func­tions, not that you would actu­ally enjoy the expe­ri­ence. We have a lot of work to do before it’s at a point where peo­ple can expect to play the game with their friends on these machines.

Accord­ing to a look at the new device on hexus.net, the 550 model is more than twice as fast as its pre­de­ces­sor in run­ning the V8 bench­mark. That is a pretty excit­ing jump! With a video review from The Verge includ­ing a very small snip­pet show­ing Bas­tion being played @3:10, gam­ing on these devices is start­ing to look exciting!

Z God­dard

Z, a fan of hats and danc­ing to bad music, devel­ops games and code in Unity3D and WebGL. Always look­ing at new tech­nolo­gies for games, he has big dreams for Go.

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New Game Highlights

Last week I attended New Game Con­fer­ence, the sec­ond con­fer­ence in exis­tence tar­get­ing HTML5 game devel­op­ment. It was a blast. Con­sid­er­ing how fan­tas­tic it was I wanted to share some of the really cool bits I learned while there.
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Z God­dard

Z, a fan of hats and danc­ing to bad music, devel­ops games and code in Unity3D and WebGL. Always look­ing at new tech­nolo­gies for games, he has big dreams for Go.

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Fieldrunners: now in HTML5 for Chrome!

Fieldrunners Large Promo Image

Recently, with the sup­port of Bocoup, we ported the Sub­Atomic game Fiel­d­run­ners from its cur­rent native iPad and Android imple­men­ta­tions to HTML5 (open web tech­nolo­gies includ­ing JavaScript, WebGL, HTML, CSS, and XML). We are pretty excited with how well it turned out and appre­ci­ate the kind words received so far. Stay tuned for our post-mortem blog posts dis­cussing port­ing to HTML5.

In the mean­time, go play the game for FREE on Chrome:

chrome.fieldrunners.com

If you’re hun­ger­ing for some infor­ma­tion right now, take a look at the exist­ing blog posts on the Bocoup blog.

Trevor Sayre

Trevor is a licensed sky­diver and lover of bicy­cles. When not out and about, he works as an Inter­ac­tion Designer seek­ing good design and usabil­ity above all else.

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