co.llide v0.3.0 with vehicle editor!

Last week, we released ver­sion 0.3.0 of co.llide, unveil­ing the ship edi­tor! Whereas in pre­vi­ous ver­sions you could only play with a set of default designs, now you can build your own ships from an array of mod­ules. Shar­ing your designs works exactly like shar­ing an arena. Copy the URL of your design and share it with your friends, who can then test, mod­ify, save, and even use it in battle.

Give it a try here: http://co.llide.com/editor

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Z God­dard

Z, a fan of hats and danc­ing to bad music, devel­ops games and code in Unity3D and WebGL. Always look­ing at new tech­nolo­gies for games, he has big dreams for Go.

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Vehicle Editor Prototype

Tin­kerTech Derby can be summed from its two parts, an edi­tor and a game. For a look at the game check out our pre­vi­ous arti­cle. Since then, with the last two months we built a work­ing sys­tem that shows our main ideas for the editor.

Inspired by the voxel painter exam­ple for three.js, you click on parts to attach a new one to it. Since the car always starts out with one part, a Core, this works well. You can add and remove freely except for the Core which instead can be replaced with alternates.

Most cars can be made in a minute or two. Adding spe­cific body and color adds a few more min­utes. Every vehi­cle in the fol­low­ing sped-up video was made in three to five minutes.

Z God­dard

Z, a fan of hats and danc­ing to bad music, devel­ops games and code in Unity3D and WebGL. Always look­ing at new tech­nolo­gies for games, he has big dreams for Go.

More PostsTwit­ter