This past Saturday, we were given the incredible opportunity to showcase co.llide at the Boston Festival of Indie Games. The turn out was great, and we had a remarkable time!
First and foremost, we would like to thank the entirety of the BostonFIG team for putting together such a fantastic event! It’s thanks to their efforts, and those of the hosts, MIT, that we, and our fellow indie developers, could put on such an excellent show. But the biggest thanks of all, goes to the attendees. Thank you so much for stopping by our booth, giving us feedback, and telling your friends about us! It’s your interest and enthusiasm that drives us to create the best games we can for you to enjoy.
From all of us at Gradient Studios:
Today we say goodbye to Eric Li, who has been with Gradient for the past three years.
Eric’s abilities as a software engineer have made him a key member of the Gradient team. Using his expertise in graphics programming, Eric single-handedly built (and rebuilt) our graphics pipeline to meet the ever-changing needs of our projects. In experimenting with the look and feel of co.llide, we wanted to incorporate dynamic lighting effects. Eric took on the challenge of implementing these effects in Canvas2D, and found a way to make them work without sacrificing performance. He has also been involved in many other aspects of development, including networking, physics, and gameplay.
The team is grateful for Eric’s hard work and contributions. Though he will be sorely missed, we wish him luck, and share in the excitement at his future endeavors.
There appears to be a lot of people that have trouble with Git, even going so far as to say that Git sucks. It may well be that only Linus is smart enough to use Git. Though I will not say that Git’s interface is by any means inviting for a new user, I fear that it suffers from the Paradox of the Active User (Carroll and Rossen, 1987).