Showing co.llide at BostonFIG

This past Sat­ur­day, we were given the incred­i­ble oppor­tu­nity to show­case co.llide at the Boston Fes­ti­val of Indie Games. The turn out was great, and we had a remark­able time!

First and fore­most, we would like to thank the entirety of the Boston­FIG team for putting together such a fan­tas­tic event! It’s thanks to their efforts, and those of the hosts, MIT, that we, and our fel­low indie devel­op­ers, could put on such an excel­lent show. But the biggest thanks of all, goes to the atten­dees. Thank you so much for stop­ping by our booth, giv­ing us feed­back, and telling your friends about us! It’s your inter­est and enthu­si­asm that dri­ves us to cre­ate the best games we can for you to enjoy.

From all of us at Gra­di­ent Studios:

Thank you!

Mak Mendel­son

Mak is an artist at Gra­di­ent Stu­dios. He stud­ied fine arts and then elec­tronic arts, focus­ing in char­ac­ter design. He really enjoys think­ing about var­i­ous game mechan­ics and how they work together, mix­ing and match­ing to cre­ate new ones that might one day end up in an actual game.

More PostsTwit­ter

Goodbye Eric Li

Today we say good­bye to Eric Li, who has been with Gra­di­ent for the past three years.

Eric’s abil­i­ties as a soft­ware engi­neer have made him a key mem­ber of the Gra­di­ent team. Using his exper­tise in graph­ics pro­gram­ming, Eric single-handedly built (and rebuilt) our graph­ics pipeline to meet the ever-changing needs of our projects. In exper­i­ment­ing with the look and feel of co.llide, we wanted to incor­po­rate dynamic light­ing effects. Eric took on the chal­lenge of imple­ment­ing these effects in Canvas2D, and found a way to make them work with­out sac­ri­fic­ing per­for­mance. He has also been involved in many other aspects of devel­op­ment, includ­ing net­work­ing, physics, and gameplay.

The team is grate­ful for Eric’s hard work and con­tri­bu­tions. Though he will be sorely missed, we wish him luck, and share in the excite­ment at his future endeavors.

Andrew Dolce

Andrew has a back­ground in com­puter graph­ics and aug­mented real­ity, and is excited about mak­ing games that look and feel awe­some. He also owns too many board games for his own good.

More PostsTwit­ter

Git Roundup #1

There appears to be a lot of peo­ple that have trou­ble with Git, even going so far as to say that Git sucks. It may well be that only Linus is smart enough to use Git. Though I will not say that Git’s inter­face is by any means invit­ing for a new user, I fear that it suf­fers from the Para­dox of the Active User (Car­roll and Rossen, 1987).

Con­tinue read­ing

Eric Li

Eric Li is a devel­oper at Gra­di­ent Stu­dios. He stud­ied com­puter graph­ics in school and spe­cial­izes in real­is­tic ren­der­ing tech­niques, but also has his hands in every­thing from net­work­ing to physics. When not wield­ing the pix­els, he is a foodie who enjoys trance and throw­ing Frisbees.

More PostsTwit­ter