Archive for the 'Technology'

Moving a User-Generated Spaceship with Physics: Part I

The core con­cept behind co.llide is for players…
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A Small Shadow Map Improvement

Shad­ows are a great way to relay infor­ma­tion in a…
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Cutting Down Bandwidth with JSON Alternatives

Dou­glas Crock­ford wrote RFC 4627, describ­ing the…
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Simulating Network Lag for Testing Games

In devel­op­ing a net­worked game, some­times one…
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