Dealing with Modular Design

Our Demo­li­tion Derby game is mod­u­lar. Each mod­ule is a low poly­gon mesh, and a player assem­bles these mod­ules to cre­ate a wheel-based vehi­cle. These vehi­cles are then used to com­bat other play­ers’ vehi­cles in a sim­u­lated physics envi­ron­ment. Vic­tory is deter­mined by break­ing apart the mod­ules of the opponent’s vehi­cle before they yours.

Con­tinue read­ing

Mak Mendel­son

Mak is an artist at Gra­di­ent Stu­dios. He stud­ied fine arts and then elec­tronic arts, focus­ing in char­ac­ter design. He really enjoys think­ing about var­i­ous game mechan­ics and how they work together, mix­ing and match­ing to cre­ate new ones that might one day end up in an actual game.

More PostsTwit­ter

Prototypical: Aquamancy

When I get ideas, I make pro­to­types. While a lot of these cre­ations are inter­est­ing and poten­tially fun, few have that ele­ment that makes me want to stick with the idea and not move on to some­thing else. Today, I share one of these ideas that I am really excited about. You can go ahead and watch the video at the end of the post or read some of the idea first.

Con­tinue read­ing

Z God­dard

Z, a fan of hats and danc­ing to bad music, devel­ops games and code in Unity3D and WebGL. Always look­ing at new tech­nolo­gies for games, he has big dreams for Go.

More PostsTwit­ter