Our Demolition Derby game is modular. Each module is a low polygon mesh, and a player assembles these modules to create a wheel-based vehicle. These vehicles are then used to combat other players’ vehicles in a simulated physics environment. Victory is determined by breaking apart the modules of the opponent’s vehicle before they yours.
When I get ideas, I make prototypes. While a lot of these creations are interesting and potentially fun, few have that element that makes me want to stick with the idea and not move on to something else. Today, I share one of these ideas that I am really excited about. You can go ahead and watch the video at the end of the post or read some of the idea first.