About Z Goddard

Z, a fan of hats and dancing to bad music, develops games and code in Unity3D and WebGL. Always looking at new technologies for games, he has big dreams for Go.

co.llide v0.3.0 with vehicle editor!

Last week, we released ver­sion 0.3.0 of co.llide, unveil­ing the ship edi­tor! Whereas in pre­vi­ous ver­sions you could only play with a set of default designs, now you can build your own ships from an array of mod­ules. Shar­ing your designs works exactly like shar­ing an arena. Copy the URL of your design and share it with your friends, who can then test, mod­ify, save, and even use it in battle.

Give it a try here: http://co.llide.com/editor

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Z God­dard

Z, a fan of hats and danc­ing to bad music, devel­ops games and code in Unity3D and WebGL. Always look­ing at new tech­nolo­gies for games, he has big dreams for Go.

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A Small Shadow Map Improvement

Shad­ows are a great way to relay infor­ma­tion in a 3D ren­der­ing. They can help demon­strate dis­tances between two objects such as a bounc­ing ball and the ground. They also relay fur­ther infor­ma­tion to the struc­ture of an object as they give a sec­ond sil­hou­ette from the per­spec­tive of the light cast­ing the shadow. In this arti­cle, I will demon­strate a very small but impor­tant improve­ment for THREEjs’s shadow ren­der­ing, a one line change to the shader code.

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Z God­dard

Z, a fan of hats and danc­ing to bad music, devel­ops games and code in Unity3D and WebGL. Always look­ing at new tech­nolo­gies for games, he has big dreams for Go.

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Vehicle Editor Prototype

Tin­kerTech Derby can be summed from its two parts, an edi­tor and a game. For a look at the game check out our pre­vi­ous arti­cle. Since then, with the last two months we built a work­ing sys­tem that shows our main ideas for the editor.

Inspired by the voxel painter exam­ple for three.js, you click on parts to attach a new one to it. Since the car always starts out with one part, a Core, this works well. You can add and remove freely except for the Core which instead can be replaced with alternates.

Most cars can be made in a minute or two. Adding spe­cific body and color adds a few more min­utes. Every vehi­cle in the fol­low­ing sped-up video was made in three to five minutes.

Z God­dard

Z, a fan of hats and danc­ing to bad music, devel­ops games and code in Unity3D and WebGL. Always look­ing at new tech­nolo­gies for games, he has big dreams for Go.

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TinkerTech More Hopeful on New Chromebook

There has been some recent news about Google’s new Chrome­book, Sam­sung Series 5 550. Being a game devel­oper with a great inter­est in browser gam­ing, I think that the Chrome­book is a pretty cool idea. We have been test­ing our work with the ear­lier mod­els, the Series 5 500 and the test model, Cr-48, but many peo­ple, myself included, have found that the per­for­mance of these machines is less than desirable.

Test­ing our cur­rent builds of Tin­kerTech Derby on a Sam­sung Series 5 500, we have deter­mined that the game is, in fact, playable. And when I say playable, what I really mean is that it func­tions, not that you would actu­ally enjoy the expe­ri­ence. We have a lot of work to do before it’s at a point where peo­ple can expect to play the game with their friends on these machines.

Accord­ing to a look at the new device on hexus.net, the 550 model is more than twice as fast as its pre­de­ces­sor in run­ning the V8 bench­mark. That is a pretty excit­ing jump! With a video review from The Verge includ­ing a very small snip­pet show­ing Bas­tion being played @3:10, gam­ing on these devices is start­ing to look exciting!

Z God­dard

Z, a fan of hats and danc­ing to bad music, devel­ops games and code in Unity3D and WebGL. Always look­ing at new tech­nolo­gies for games, he has big dreams for Go.

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New Game Highlights

Last week I attended New Game Con­fer­ence, the sec­ond con­fer­ence in exis­tence tar­get­ing HTML5 game devel­op­ment. It was a blast. Con­sid­er­ing how fan­tas­tic it was I wanted to share some of the really cool bits I learned while there.
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Z God­dard

Z, a fan of hats and danc­ing to bad music, devel­ops games and code in Unity3D and WebGL. Always look­ing at new tech­nolo­gies for games, he has big dreams for Go.

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Prototypical: Aquamancy

When I get ideas, I make pro­to­types. While a lot of these cre­ations are inter­est­ing and poten­tially fun, few have that ele­ment that makes me want to stick with the idea and not move on to some­thing else. Today, I share one of these ideas that I am really excited about. You can go ahead and watch the video at the end of the post or read some of the idea first.

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Z God­dard

Z, a fan of hats and danc­ing to bad music, devel­ops games and code in Unity3D and WebGL. Always look­ing at new tech­nolo­gies for games, he has big dreams for Go.

More PostsTwit­ter