This past Saturday, we were given the incredible opportunity to showcase co.llide at the Boston Festival of Indie Games. The turn out was great, and we had a remarkable time!
First and foremost, we would like to thank the entirety of the BostonFIG team for putting together such a fantastic event! It’s thanks to their efforts, and those of the hosts, MIT, that we, and our fellow indie developers, could put on such an excellent show. But the biggest thanks of all, goes to the attendees. Thank you so much for stopping by our booth, giving us feedback, and telling your friends about us! It’s your interest and enthusiasm that drives us to create the best games we can for you to enjoy.
From all of us at Gradient Studios:
Our Demolition Derby game is modular. Each module is a low polygon mesh, and a player assembles these modules to create a wheel-based vehicle. These vehicles are then used to combat other players’ vehicles in a simulated physics environment. Victory is determined by breaking apart the modules of the opponent’s vehicle before they yours.