Showing co.llide at BostonFIG

This past Sat­ur­day, we were given the incred­i­ble oppor­tu­nity to show­case co.llide at the Boston Fes­ti­val of Indie Games. The turn out was great, and we had a remark­able time!

First and fore­most, we would like to thank the entirety of the Boston­FIG team for putting together such a fan­tas­tic event! It’s thanks to their efforts, and those of the hosts, MIT, that we, and our fel­low indie devel­op­ers, could put on such an excel­lent show. But the biggest thanks of all, goes to the atten­dees. Thank you so much for stop­ping by our booth, giv­ing us feed­back, and telling your friends about us! It’s your inter­est and enthu­si­asm that dri­ves us to cre­ate the best games we can for you to enjoy.

From all of us at Gra­di­ent Studios:

Thank you!

Mak Mendel­son

Mak is an artist at Gra­di­ent Stu­dios. He stud­ied fine arts and then elec­tronic arts, focus­ing in char­ac­ter design. He really enjoys think­ing about var­i­ous game mechan­ics and how they work together, mix­ing and match­ing to cre­ate new ones that might one day end up in an actual game.

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