One of our goals for version 0.4.0 of co.llide was to provide a small but fairly balanced set of building blocks, called modules, for all players to use in constructing ships. However, variety is the spice of life, and we plan to eventually release a large number of unlockable modules for players to add to their personal collections. In this post, I’ll be discussing some ideas for these future modules. I’ll also be talking about a potential problem that we face as designers, and one particular source of inspiration that we believe offers the solution.
This past Saturday, we were given the incredible opportunity to showcase co.llide at the Boston Festival of Indie Games. The turn out was great, and we had a remarkable time!
First and foremost, we would like to thank the entirety of the BostonFIG team for putting together such a fantastic event! It’s thanks to their efforts, and those of the hosts, MIT, that we, and our fellow indie developers, could put on such an excellent show. But the biggest thanks of all, goes to the attendees. Thank you so much for stopping by our booth, giving us feedback, and telling your friends about us! It’s your interest and enthusiasm that drives us to create the best games we can for you to enjoy.
From all of us at Gradient Studios: