Modules, Magic: The Gathering, and the Next Steps for co.llide


One of our goals for ver­sion 0.4.0 of co.llide was to pro­vide a small but fairly bal­anced set of build­ing blocks, called mod­ules, for all play­ers to use in con­struct­ing ships. How­ever, vari­ety is the spice of life, and we plan to even­tu­ally release a large num­ber of unlock­able mod­ules for play­ers to add to their per­sonal col­lec­tions. In this post, I’ll be dis­cussing some ideas for these future mod­ules. I’ll also be talk­ing about a poten­tial prob­lem that we face as design­ers, and one par­tic­u­lar source of inspi­ra­tion that we believe offers the solution.

Con­tinue read­ing

Andrew Dolce

Andrew has a back­ground in com­puter graph­ics and aug­mented real­ity, and is excited about mak­ing games that look and feel awe­some. He also owns too many board games for his own good.

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Showing co.llide at BostonFIG

This past Sat­ur­day, we were given the incred­i­ble oppor­tu­nity to show­case co.llide at the Boston Fes­ti­val of Indie Games. The turn out was great, and we had a remark­able time!

First and fore­most, we would like to thank the entirety of the Boston­FIG team for putting together such a fan­tas­tic event! It’s thanks to their efforts, and those of the hosts, MIT, that we, and our fel­low indie devel­op­ers, could put on such an excel­lent show. But the biggest thanks of all, goes to the atten­dees. Thank you so much for stop­ping by our booth, giv­ing us feed­back, and telling your friends about us! It’s your inter­est and enthu­si­asm that dri­ves us to cre­ate the best games we can for you to enjoy.

From all of us at Gra­di­ent Studios:

Thank you!

Mak Mendel­son

Mak is an artist at Gra­di­ent Stu­dios. He stud­ied fine arts and then elec­tronic arts, focus­ing in char­ac­ter design. He really enjoys think­ing about var­i­ous game mechan­ics and how they work together, mix­ing and match­ing to cre­ate new ones that might one day end up in an actual game.

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