Last week, we released version 0.3.0 of co.llide, unveiling the ship editor! Whereas in previous versions you could only play with a set of default designs, now you can build your own ships from an array of modules. Sharing your designs works exactly like sharing an arena. Copy the URL of your design and share it with your friends, who can then test, modify, save, and even use it in battle.
Give it a try here: http://co.llide.com/editor
It is easy to share. Check out these example links:
Here are some ship designs we are playing with, click them to see them in the editor:
As the name implies, gameplay in co.llide is governed by physics. Ships are composed of modules that consist of a combination of hull, armor, thrusters, and weapons. Thrusters accelerate your ship depending on where they are placed. Hull gives you padding for your important core module. Armor better withstands projectiles and vehicle collisions. Weapons launch projectiles to tear through other ships and wipe out their core. As such, ship composition is crucial to success.
As of v0.3.0, you are the creator of your design! Do you want to be faster and more agile than your opponent, maneuvering safely out of the way of incoming fire, only to attack them at a weak point? Do you want to cover your ship in armor so that you can take them on face to face? Perhaps your goal is to destroy them before they can fire more than one salvo by loading up on weapons? No matter your method, remember that how your ship operates will be constantly changing as you take damage in battle. Staying effective over a long period of time is a test of both your forethought as a builder and skill as a pilot.
With the editor in place, we have begun working on a lot of general improvements. We are improving user experience in learning how to build and play, as well as cleaning up and better organizing the interface. We are also tackling performance, networking, and graphics issues. Co.llide is still in the alpha stages of development, so there are plenty of changes yet to come as we strive to make the game better and better.