Last weekend was PAX East 2012, a consumer gaming show hosted by Penny Arcade. We just returned from hosting a booth where we showed off our latest build of Tinker Tech: Derby. We set up four connected Chrome stations where players used pre-built cars to smash and blast each other into piles of blocks while driving to survive. This was a very early pre-alpha version, so many features have yet to be implemented, and we were wrestling bugs all weekend. We are currently hard at work to refine the game and release a beta by the end of the year.
If you didn’t get to visit our booth and play the game, we have put up a short video of sample gameplay.
TinkerTech will be a game about construction and destruction. Players will be given an initial set of blocks to build vehicles. These vehicles will then be pitted against each other in various events including: demolition derby, racing, and other arena challenges. The blocks of the cars each serve a different function including: weight, armor, weaponry, and others. The real-time physics engine will affect the handling of the vehicles and the tumbling of the blocks as they are knocked off and vehicles reduced to rubble.
We look forward to sharing more information about this game as we continue to work on it. Keep an eye on our blog for updates.
When will it be out?
We are planning for a Beta testing phase by the end of 2012. There is also discussion about early Alpha access.
What platforms will be supported?
Chrome and Firefox are our primary targets. The game is developed using HTML5 (Open Web Technologies), meaning there are no downloads or plugins outside of simply having the latest version of Chrome or Firefox.
Will there be a level editor?
There are plans for a level editor, but there will not be one initially. We are focusing on the vehicle editor and core gameplay before we move on to other features.